SRINIVAS
CHIMMANI
Email: srinivaschimmani@gmail.com
http://srinivaschimmani.blogspot.com
Mob: 91-9739224606
Objective:
To be a part of a highly motivated team, work on exciting game
projects and share the passion and the skills with other Artists,planning to
contribute efficient and effective work towards the main objective.
Strength:
Commitment and dedication towards work, ability to learn and adopt new
technologies, self confidence and leadership qualities.
Educational
Qualifications:
Bachelors Degree in computer
applications.
Work
Experience:
Dhruva Interactive,Banglore
Experianced Game artist -Oct
2011 to present
- Responsible
for creating characters and environments
Pixeltek Gaming
Solutions , Mumbai.
Sr 3d artist in Oct 2007 – sep 2011.
- Responsible
for creating environments and characters
- Manage
and direct team of 4 artists
Projects and worked Titles:
Dawn of Titans (Zynga)
Character Artist
Elvenar (Inno Games)
Character Artist
Dead island 2 (Yager Games)
Character Artist.
Quantum Break (Remedy Games)
As environment
artist
Halo 5: Guardians (343 Industries)
As environment
artist
Forza Horizon 2
(Microsoft Studios)
As environment artist.
Contributed and Managed team of 5 to 10
Artist for Zynga Social games.
Anno 2070 (Ubi Soft)
Environment Artist.
The Silver Lining
Character and Environmetn Artist
I Racing motor sports simulations.
www.iracing.com
As a senior
artist i did car modeling and environments, Texturing.
Aerrevan
MMORPG
http://aerrevan.com
Character
Modeler.
Assassins-creed 2 for Nintendo Ds.
Character
Modeler.
Assassins-creed Bloodlines for PSP.
Character
Modeler.
Marvel super hero squad for Nintendo Ds.
Character
Modeler.
Percy Jackson and the Olympians the
Lightning Thief for Nintendo Ds.
Character
Modeler.
Daniel.x for Nintendo Ds.
Character
Modeler.
Fight Game. For Khaeon
game studio
Character
Modeler.
Shattered suns.
As a environment
modeler and Texture artist.
Skill
set:
High poly modeling and Low poly
modeling.
Generating high quality normal maps and
related to other maps for the game ready mesh.
Creating Organic and non Organic models
and environments.
Cinematic and Game Resolution
Texturing.
Software
Proficiency:
Autodesk Maya
Autodesk 3ds Max
Zbrush
Topogun
3d Coat
Adobe Photoshop
Marvelous Designer
Unity (Beginer)
Unreal Engline (Beginer)
Thanks,
Srinvas chimmani.
Banglore.