Resume

SRINIVAS CHIMMANI
Email: srinivaschimmani@gmail.com
http://srinivaschimmani.blogspot.com
Mob: 91-9739224606 
 


 
Objective:

To be a part of a highly motivated team, work on exciting game projects and share the passion and the skills with other Artists,planning to contribute efficient and effective work towards the main objective.

Strength:

          Commitment and dedication towards work, ability to learn and adopt new technologies, self confidence and leadership qualities.

Educational Qualifications:

Bachelors Degree in computer applications.

Work Experience:

Dhruva Interactive,Banglore
Experianced  Game artist -Oct 2011 to present
  • Responsible for creating characters and environments

Pixeltek Gaming Solutions , Mumbai.
Sr 3d artist in Oct 2007 – sep 2011.
  • Responsible for creating environments and characters
  • Manage and direct team of 4 artists

Projects and worked Titles:

Dawn of Titans (Zynga)
Character Artist
Elvenar (Inno Games)
Character Artist
Dead island 2 (Yager Games)
Character Artist.
Quantum Break (Remedy Games)
As environment artist
Halo 5: Guardians (343 Industries)
As environment artist


Forza Horizon 2 (Microsoft Studios)
As environment artist.
Contributed and Managed team of 5 to 10 Artist for Zynga Social  games.
Anno 2070 (Ubi Soft)
Environment Artist.
The Silver Lining
Character and Environmetn Artist
I Racing motor sports simulations.
www.iracing.com
As a senior artist i did car modeling and environments, Texturing.
Aerrevan  MMORPG
http://aerrevan.com
Character Modeler.
Assassins-creed 2 for Nintendo Ds.
Character Modeler.
Assassins-creed Bloodlines for PSP.
Character Modeler.
Marvel super hero squad for Nintendo Ds.
Character Modeler.
Percy Jackson and the Olympians the Lightning Thief for Nintendo Ds.
Character Modeler.
Daniel.x for Nintendo Ds.
Character Modeler.
Fight Game. For Khaeon game studio
Character Modeler.
Shattered suns.
As a environment modeler and Texture artist. 

Skill set:
High poly modeling and Low poly modeling.
Generating high quality normal maps and related to other maps for the game ready mesh.
Creating Organic and non Organic models and environments.
Cinematic and Game Resolution Texturing.












Software Proficiency:

Autodesk Maya
Autodesk 3ds Max
Zbrush
Topogun
3d Coat
Adobe Photoshop
Marvelous Designer
Unity (Beginer)
Unreal Engline (Beginer)






Thanks,
Srinvas chimmani.

Banglore.